One engine, however many presets
An operation type is a set of flags: participants, roster, asset, seating, booking mode, stages and clock integration.
A stage machine you write
Participants move through ordered stages that staff or the game advance, and every single move is logged.
Only people who hold the position
A roster slot names a required position, so a captain slot cannot be filled by someone who is not one.
An asset carries a seat map — cabins, rows, seats, a class per seat, and blocked seats. Capacity comes from the asset rather than a number someone typed, and a seat is locked to one participant with a concurrency check so two people cannot take 12A.
In-game is the primary path
Players book at a kiosk inside the game, and the web portal is the secondary route rather than the main one.
Stop duct-taping your community together.
GROUPSPACE is in invite-only early access. Talk to us and we will get your community on the list.
